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1 GLOSSARY
game feature
game genre / type of game or activity
keyterm
learning approach
learning mode
link collection
theory
tool
2 EDUCATIONAL SHEETS
Age Group
11 to 14
15 to 18
18+
6 to 10
Duration of Game Play
ca. 5-10 minutes
no more than 30 minutes
no more than 60 minutes
several lessons
whole term or school year
Game Features
challenge
chance
collaboration
competition
feedback
flash cards
progress
puzzle
ranking exercise
resource management
rewards
simulation
surprise
transactions
turn-based games
visual story-telling
Learner Group Size
group of 2-6 players
group of 6-12 players
multiple classes or whole school
single player
whole class
Learning Approach
brain training
collaborative learning
content-based learning
critical thinking
design-thinking
experiential learning
inquiry-based learning
interaction-based learning
micro learning
mobile learning
multimedia learning
multimodality
problem solving
project-based learning
reflective learning
Learning Mode
analogue at home
analogue in class
blended learning
digital offline
digital online
Pedagogical Goal (I want my students to…)
apply theoretical knowledge to practice
demonstrate prior knowledge or skills
gain an improved understanding of a particular subject matter
learn about something new
register and retain knowledge
Usage Rights
labeled for non-commercial reuse
labeled for non-commercial reuse with modifications
labeled for reuse
labeled for reuse with modifications
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Escape Room
Jeopardy
Mycocosm
Niche
Little Alchemy
BumperDucks Game
Kodu Game Lab
Disaster Detector
Concept Match - Memory Game
Explain and Guess
Phone Number Bingo
Minerva 2 - RPG Maker MV
Legends of Learning
Cell to Singularity Game
Dicy Questions
Extreme Event Game
Executive Command
World Geography
Whack-a-mole
Who am I - Historical Figures
Maze Chase
Stressrekord
Memory Game - Trigonometry
The KerbalEdu Game
Serious Jenga
Educaplay Memory Game Generator
Sentence Puzzle
No U-Turn
Two facts and lie
Second
Stock Market
Christmas Domino
Euclidea
Periodic table
Carmen Sandiego
Prodigy Math
math blaster
Quizzity
The Missing Dates
Tarsia - Mathematics
Tarsia - Chemistry
Pair up - Graphs and Functions
Merriam - Webster Games
ESL Games Plus
Color with Leo
Clock Bingo
Find the synonyms - categories
LUDO QUIZ
Bingo Vocabulary
The Missing Numbers
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1 GLOSSARY
game feature
game genre / type of game or activity
keyterm
learning approach
learning mode
link collection
theory
tool
2 EDUCATIONAL SHEETS
Age Group
11 to 14
15 to 18
18+
6 to 10
Duration of Game Play
ca. 5-10 minutes
no more than 30 minutes
no more than 60 minutes
several lessons
whole term or school year
Game Features
challenge
chance
collaboration
competition
feedback
flash cards
progress
puzzle
ranking exercise
resource management
rewards
simulation
surprise
transactions
turn-based games
visual story-telling
Learner Group Size
group of 2-6 players
group of 6-12 players
multiple classes or whole school
single player
whole class
Learning Approach
brain training
collaborative learning
content-based learning
critical thinking
design-thinking
experiential learning
inquiry-based learning
interaction-based learning
micro learning
mobile learning
multimedia learning
multimodality
problem solving
project-based learning
reflective learning
Learning Mode
analogue at home
analogue in class
blended learning
digital offline
digital online
Pedagogical Goal (I want my students to…)
apply theoretical knowledge to practice
demonstrate prior knowledge or skills
gain an improved understanding of a particular subject matter
learn about something new
register and retain knowledge
Usage Rights
labeled for non-commercial reuse
labeled for non-commercial reuse with modifications
labeled for reuse
labeled for reuse with modifications
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